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scenes (like inspecting miniature objects or visualizing a large-scale aircraft
operation space), provided the scene author defined the NavigatioInfo
parameters correctly.
5.1.4. Coordinate System Used
VRML uses right-handed Cartesian coordinate system, with axes defined so
that:
+x points right
+y points up
+z points out of the screen
In order to avoid necessity to transform object axes into VRML system later on,
it is good to export CAD models using identical coordinate system whenever
possible. If your CAD tool uses a different coordinate system, and it doesn’t
allow you to change it for the exported objects, note the difference between
the systems so that you can implement axes transformations in your model.
Make a note of the orientation of the parts in the coordinate system. For
instance, a vehicle model exported so that it points towards the +x axis will
have to be placed on a road in the virtual scene that starts in that direction.
Model of vehicle dynamics will also need to count with this initial orientation of
the vehicle 3D model.
When the CAD tool allows you to animate parts and assemblies, reset their
positions to the initial state before the export.
5.1.5. Assembly Hierarchy
When exporting an assembly of several parts, there are usually two approaches
possible:
All parts are independent from each other
Objects in the scene are independent from each other, at the same level
of scene hierarchy. VRML file has a flat structure. All part coordinates are
defined in global coordinates.
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