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4 Basic Queues and Servers
4-2
Queues in SimEvents Models
In this section...
“Behavior and Features of Queues” on page 4-2
“Physical Queues and Logical Queues” on page 4-2
“Access Queue Blocks” on page 4-3
Behavior and Features of Queues
In a discrete-event simulation, a queue stores entities for some length of time that cannot
be determined in advance. The queue attempts to output entities as soon as it can, but
its success depends on whether the next block accepts new entities. An everyday example
of a queue is a situation where you stand in a line with other people to wait for someone
(a bank teller, a retail cashier, etc.) to address your needs and you cannot determine in
advance how long you must wait.
Distinguishing features of different queues include
The queue capacity, which is the number of entities the queue can store
simultaneously
The queue discipline, which determines which entity departs first if the queue stores
multiple entities
Physical Queues and Logical Queues
In some cases, a queue in a model is similar to an analogous aspect of the real-world
system being modeled. This kind of queue is sometimes called a physical queue. For
example, you might use a queue to represent a sequence of
People standing in line
Airplanes waiting to access a runway
Messages waiting to be sent
Parts waiting to be assembled in a factory
Computer programs waiting to be executed
In other cases, a queue in a model does not arise in an obvious way from the real-world
system but instead is included for modeling purposes. This kind of queue is sometimes
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